The Journey So Far….

Each week we will be updating the 13th Age world map to show the party’s travels and provide a more in-depth look at the Dragon Empire.  While a few minor places like inns will be invented to suit our adventure, we will try to stay true to the locations as described in the 13th Age book. Red lines represent travel by land, blue lines by boat.

Journey1

Click on image to view full sized map with destination markers.

Adventure 1 – Alleric joined Augustine and Deneveve north of the Fangs at Oldstone Inn.  Together they set out to find  Jont Urner, the only known adventurer who escaped the Lich King’s labyrinth.  His last known location was Roachdale, deep in the Fangs.  The Fangs are a dangerous place lurking with monsters that fled the Midland Sea to live among the twisting rivers and overgrown marshes .  The party spent the better part of the day traveling carefully not to attract unwanted attention before reaching Roachdale where they were attcked by Vrock, a vulture demon from the Abyss.  After defeating their foe they found that the body of Jont Urner itself had hints of a map through the Lich King’s labyrinth, but only a compass from dragon bones could decipher the runes tattooed on his body.

Adventure 2 – In search of dragon bones needed for a compass the party headed to the White Dragon Inn in Shadow Port to seek out the dragon hunter Shez’A’Kah.   The journey to Shadow Port took them west through the Fangs then south through Bitterwood.  Living up to its name, Shadow Port is a pirate haven, smuggler’s nest and rumored to be visited frequently by the Prince of Shadows.    After besting Shez’A’Kah in a game of chess they were told to travel far south to the cold peaks of Gorogan’s Maw to find the dragons they sought.  Traveling to Gorogan’s Maw by land would take too much time so the party found a boat that would take them south through the Midland Sea.  The Midland Sea had been at peace since the Emperor took power and presented no challenges during their travels.  Few boats these days had disappeared on the seas without a traces and they were fortunate that theirs was not one of them.  Taking port at the western end of the Demon Coast the party continued their journey south on foot to the summit of Gorogan’s Maw.  Gorogan’s Maw was the location where great fiend Gorogan once clawed through the Abyss before the Great Gold Wyrm could seal the gap.  The high peaks were not an actual mountain, but rather his petrified demonic head frozen forever by forces unknown.  The area was known to crawl with demon spawns and treasure.  Where treasure lay, dragons gather.

 
(Sarah)    (Ben)

Part 2 Bluebook – Deneveve

Inner musings of Deneveve, elf cleric: 
BlueBooksDeneveve tugged at her jeweled gloves, making sure they were snug around her hands.  The movement wasn’t required – the gloves fit her perfectly the moment she slipped them on after exiting that dreafully unholy living dungeon called Roachdale – but it was a comforting movement to remind herself that they were still on her hands.  To think that Alleric, their dark elf “companion”, would try bartering off her precious gloves to the dragon hunter Shez-a-kah to gain information on a dragon’s where-abouts without first consulting her of her opinion on the matter was simply absurd.  At least Shez-a-kah gave her newly aquired gloves the admiration they deserved….. the sparkle, the shine, they were really quite lovely, weren’t they?  Thank the Priestess that her noble companion Augustine guarenteed that her gloves continued to stay in her posession by besting the dragon hunter in a game of wits and chess. 
For a brief moment Deneveve questioned when she had started caring so much about material things.  In what almost seemed like another life she served as a bodyguard to royalty, but had never owned anything more than what was required to carry out her duties.  When her life fell into darkness and the Priestess granted her a new one in the Cathedral she had taken nothing but the clothes on her back to call her own.  Books and holy scripture were the only thing that she cared for in the years since.  Yet here she was marveling over some shiny metal that protected her hands with the same awe she had seen ladies of the court take when presented with glittering gems.  Just then a soft glow of sunlight caught her jeweled gloves and was reflected beautifully in tiny rays of light.  Sensibility was cast aside.  Surely such gloves were only befitting of someone who served the god of Light.  
Her thoughts soured as they returned to Alleric.  The Priestess grant her patience.  Trying to barter her gloves away was not the only trouble that the dark elf had brought to their latest travels. The road ahead had unimaginable dangers enough without Alleric turning a group of white dragon hatchlings against them.  Gods of Light have mercy, she had actually believed this dark elf when he said he spoke proper Draconic.  Perhaps that breath of ice he took to the face when he tried walking past the dragons would teach him next time to take more care in the words he spoke.  Deneveve had healed him of course.  It was, after-all  the proper thing to do.  Augustine had accepted the dark elf’s aid as a way to redeem himself from no doubt a wicked past and she had sworn her services as a healer to Augustine.  It seemed everyone in this small band of adventurers was on a path of redemption from their past, but without a doubt Alleric had the longest way to go.  
Despite the dark elf’s misgivings, she could not deny that he was becoming a valued member in their party.  With everything she and Augustine had encountered in the short time since they left the Cathedral it was only by the god of Light’s grace that they were still alive.  The evil she encountered in the living dungeon was enough for one adventurer’s lifetime, but in the days since they had also come up against dragon.  Dragons!  Not one, but three!  Plus the hatchlings and an entire camp of kobolds.  Alleric was not proving very useful when it came to getting information…. or facilitating peace talks among dragons…but at least his skills in arcane destruction helped them all stay alive when enemies struck.  Deneveve would do her part as a cleric to keep him alive in turn.  As long as he didn’t try to remove her jeweled gloves from her possession again.  

(Sarah)    (Ben)

Part 2 Bluebook – Alleric

Into the mind of Alleric, dark elf sorcerer: 

BlueBooks

Note to self: send goody-two-shoes cleric and holier-than-thou paladin (!) on wild goose chase before:
(1) talking with pain-in-the-ass dragon hunters, and
(2) encountering fledgling dragons.
A little gentle persuasion might have been very helpful in those particular situations, not to mention the enormous amount of time we could have saved.  Still, I can add another notch or two to my staff.  How many fledglings add up to a full notch, I wonder?  Should one consider mass?  Volume?  Collar size?
 
Second note: One might think I’d remember the scorching I got learning dragonspeak and not attempt to use it in situ, so to speak.  But nooooo.  Mind, I think my attempt at communication with the fledglings and my initial defensive posture towards their rein-dragon games impressed the paladin no end.  His good will might yet come in handy.
 
I am also thinking if I’d left the cleric behind, the dragon might have spit out the indigestible parts and left them for me to pick up later.  Do jeweled gloves have any nutritional value at all?  I think not.  

(Sarah)    (Ben)

Part 2 Recap – Sleeping Dragons

Adventure 2 – Sleeping Dragons

White1Having regrouped from their expedition into Roachdale, our adventurers found themselves in need of several dragon parts.  No easy task.  Deneveve, fortunately, had a history of chasing down agents of the Prince of Shadows before the Priestess turned her life to a more righteous path.  She had long suspected that the Prince may have had a hand in assassinating a royal family member that she was once charged to protect in the capital city of Axis.  Using her knowledge of the underworld she was able to dig up a name and location of someone that might have information relevant to their quest – Shez’a’Kah the dragon hunter in the city of Shadow Port.

A few days travel found them in Shadow Port.  They would never find a more wretched hive of scum and villainy.  After greasing a few palms, the party found themselves at the White Dragon Inn, a tavern of mainly dwarves who found themselves away from their homes.  Walking in, the seedy collection of customers turned their heads at the newcomers.  Augustine and Deneveve, clad in their polished silver and gold armor and bright blue tabards, were sure to raise a few eyebrows in a town like this.  Towards the back of the tavern a tall red cloaked figure glanced in their direction then went in the back.

Deneveve asked the bartender where he could find Shez’A’Kah.  When the bartender grunted, Deneveve slipped him a few coins.  “Oh, we get lots of Half-Elves in here.  My memory may need to be refreshed.”  Deneveve pointed out that she never mentioned Shez’A’Kah was a Half-Elf, but when he refused to budge she pushed another few coins across the table.  “Ah yes, Shez’A’Kah, I seem to remember her now – She’s in the back room.  Tell her she owes me money.”

DragonHunter

Shez’A’Kah, dragon hunter. The organized play adventure calls for a hellish character with hooves, tail and horn, but we decided to switch to a half-elf for our game since we had a dragon slayer miniature that fit that bill.

Making their way to the back room, they knocked on the door.  Augustine and Deneveve quickly agreed that sending Alleric in first would be less suspicious.  “MORE WINE!” was the only answer.  Alleric, taken aback, walked back to the bartender and ordered a bottle, then opened the door.  The Half-Elf sat at the only table in the room, leaning back in her chair and resting her hand on a faintly glowing saber.  “You bring the wine?!  Put it down and get out.”  Deneveve, sensing Alleric’s hesitation grabbed Augustine by the wrist, pushed the party in the room and closed the door behind them.

Augustine explained that they had a few questions for her; they needed to find a dragon.  Reluctant to part with the location of her next hunt and the black market goods she could sell from it, Shez’A’Kah laughed in their faces. Alleric tried first to trick the dragon hunter into giving them the information they sought, but a failed skill check left Shez’A’Kah’s blade to his throat in a flash.  Warning the party not to question her abilities again, the dragon hunter once again took her seat and resumed drinking her favored elven wine.

Whispering to his allies, Alleric stressed that they needed to find the location of the next hunt – dragons aren’t exactly easy to find – and this dragon hunter was the best bet that would get.  Knowing that Shez’a’Kah would need some persuasion and seeing the chess set next to the hunter, Alleric gestured towards Deneveve’s gloves.  “How about this – You play us a round of chess.  If you win, you can get these pretty little gloves.  If we win, we get the location of your next hunt.”  Deneveve was taken aback by this suggestion.  The jeweled gloves on her hands were a newly acquired magic item from their last adventure and ever since she put them on she had a sneaking suspicion someone might try to steal them (magic item quirk). Shez’a’Kah appeared delighted at this offer, but Deneveve most certainly was not.  An argument quickly arose.  In order to keep the peace Augustine stepped between his companions.

His code as a paladin prevented Augustine from killing Shez’a’kah outright, and he reasoned his skill in battle may offer him some insight into the game.  Sitting down at the table, he took the first move.  He deployed a defensive strategy trying to buy himself some time and wait for her to leave her forces open.  A successful skill check using his background in tactical combat provided him an advantage early in the game, but he did not fare so well mid game during a second skill check. Cringing as several of his chess pieces were removed from the board, Augustine admitted he was better at actual combat than these strategy games.  Deneveve hovered over the table, trusting her paladin companion would make this right before the game’s end as she tightened her grip on her gloves.  “More wine!” Shez’a’Kah shouted gleefully.

Alleric, seeing an opportunity, went back to the bartender to get more wine.  But this time, with the help of a disgruntled bartender and a charming charisma check, the wine came with a little bit more of a… kick.  When she served it to Shez’a’Kah the dragon hunter winced as her vision blurred but she kept playing.  With a flash of inspiration, Deneveve pointed out a strategy that could win the game in their favor.  With the final skill challenge roll landing in a crit, Augustine maneuvered his pieces to place the dragon hunter in check mate.  Shez’a’kah glanced at the pieces, knocked over her king, and sullenly said “Gorogan’s Maw, the highest peak.  Dress warmly,” before stomping out.

After chartering a boat, they sailed south for Gorogan’s Maw.  The giant mountain stood lonely among the southern plains, its features representing a giant demonic face.  High up, they could see snowcapped peaks amongst the clouds.  Deneveve, having spent the last several years studying in the comforts of the Cathedral found the climb up the mountain particularly harsh.  When they began to climb the steeper cliffs, she slipped and narrowly escaped a serious injury.

Reaching a ravine leading toward the higher peaks, they found it littered with young dragon hatchlings playing at hunting.  Alleric knew the white dragons were generally the least intelligent of the dragon flights.  They were more bestial than their brethren but also known for being apt hunters.  Alleric, convinced he could use his background knowledge in Draconic language to speak to them, approached the white whelps, but only received a deluge of ice as the hatchling unleashed its breath upon him.  Immediately, the rest of the hatchlings swarmed after a new source of prey.  Augustine stood strong against four whelps, taking the brunt of the icy clawed assault.  Staying vigilant to watch her allies, Deneveve prayed to her gods to keep them safe, knitting their wounds.  Arcane forces crackling around him, Alleric launched bolt after bolt of scorching flame at the whelps.  Seeing that they bit off far more than they could chew, the remaining whelps hastily retreated.  Free of the young dragons, the party tended their wounds and carried on up the steep slope.

Hatchlings1

Small White Dragon Hatchling

As they ascended the slope, the winds increased in force.  Ice cold winds tore through the limited cold weather gear they wore for the journey.  When they reached the saddle between the two highest peaks, they could barely make out the structure resting against a large cave mouth set in the mountain wall.  When they got closer, the party discovered a misshapen excuse for a fort.  Crumbling stones and cracked branches barely constituted a wall and towers.  Several small scaly creatures sat encased in ice around the fort’s walls.  When Augustine examined them closer, he recognized the telltale faces and teeth of Kobolds.  Torchlight was seen moving across the battlements and the adventurers quickly darted in to cover.  The two elves ducked out of line of sight, barely leaving a track behind them in the snowfall.  Augustine, however, clanked loudly in his full plate, failed a stealth check.   With blizzard winds howling around them the patrolling kobolds were oblivious to the noise, save one.  The one that moved closer to the party to investigate was quickly slain by an arcane bolt from Alleric.

KoboldRaiders1

Painted Kobold Miniatures up close.

Saved from the patrol, they crept along until they found a section of the wall that had completely caved in.  Augustine leapt over the barricade and charged the first kobold in sight.  Screeching, the kobold next to him pulled a string on his pack, extending small wings from his pack.  He lit the bottom of his pack with fire, propelling himself up onto the cliff face.  The rest of the camp, now alert to the intruder’s presence, grabbed their weapons.  Fearful of the stronger warriors, the kobolds fell back as they tried to pelt the party with arrows and curse them with dark magic from afar.  Those kobolds fortunate enough to be equipped with the crude jetpacks flung themselves around the fortress, occasionally exploding on impact when their contraptions backfired due to the cold (and shoddy kobold craftsmanship).  By numbers alone the party found themselves overwhelmed by kobolds, but hope was renewed as kobold after kobold was struck down.  These were mooks, in numbers to be reckoned with, but low on health.  Attacks with more damage than a single target’s health would carry over to the next and so forth.

KoboldCamp

Kobold High Ridge Camp

More dangerous than the kobolds was the growing flames that licked around the party member’s feet as the kobolds using jetpacks threw alchemy pouches that exploded around them.  One kobold fled into the cave as his tribe was struck down.  When the kobold camp was finally defeated and the fort burnt down, the adventurers cautiously entered the large cave.

KoboldFight

Kobold Fight

The walls of the cave were slick with a light blue ice.  Deep within the tunnels, they found an expansive cavern riddled with more tunnels and pits.  Several small streams of water streamed down into the chasm below.  A lone kobold stood in the middle of the cave, nervously looking around him. “Great one, please!  Intruders come to do you harm!  They have killed this one’s tribe – your faithful servants!  Please save this one!”  In an instant, a great white hulking form crashed down in front of the kobold and devoured the little kobold whole.  Spotting the adventurers, the dragon stayed where it was, enjoying its meal.

Not one to wait around, Augustine rushed forward to engage the drake.  Half-way there, he was slammed to the ground by another drake streaking in from his left flank.  Alleric and Deneveve rushed forward to help rescue their paladin companion.  The drake atop him refused to let his quarry go and continued to bite and claw at the Paladin’s shield.  Augustine tried hard as he might to free himself of the drake, but his strength faltered for a time and he could not wrestle the beast off of him.

WhiteDragons1

Medium White Dragons

It was not until Deneve and Alleric had sufficiently wounded the Drake that the dragon leapt off and disappeared into the nearby pit.  Like the coordinated hunters that they were, the first drake covered his brother’s retreat and charged the cleric, savaging her with claw and icy breath.  When Augustine got back to his feet and fought to challenge the drake in front of him, the second drake rejoined the fight from another tunnel, barreling in to Alleric.  With a burst of arcane energy, Alleric gave the drake attacking him a taste of his own medicine, covering it in ice which stopped the dragon cold.  For Alleric had spent a moment gathering power and the already damaged white dragon stood little chance against an attack twice as powerful as the rest.  Seeing his brother fall, the first drake disengaged by knocking Augustine to his feet and flew off down a tunnel.

WhiteDragons2

The cavern was quiet and tense as the adventurers ran to the fallen drake to try and recover some bones for their compass.  Alleric managed to burn the jaw off of the drake, cutting through the bone.   Deneve sensed something with holy energy nearby and found a sword embedded in a broken ribcage.  Picking it up, she watched as the sword morphed into the shape of a one-handed mace perfectly balanced to her arm.  An echoing roar down the tunnels alerted them that the danger was not yet over.  The adventurers moved toward the cave exit and were ambushed by yet a third drake.  The drake pounced out from the darkness narrowly missing Alleric.  The wounded drake from earlier returned to enact his vengeance.  Fighting with tooth, claw and frost, the drakes kept the adventurers pressured.   Augustine channeled the strength of the Golden Wyrm, stabbing the new drake through the heart as Alleric blasted it with chaos bolts.  Deneve channeled the spirits of the dead souls in the chamber to unleash their fury on the last remaining drake, ripping him apart.

WhiteDragons3

Bloody but victorious, the three adventurers grabbed the jaw bone from the dragon and set out back down the cold mountain.  They had the map.  They had the compass.  Soon they would have the Crown.

Player feedback:

“A bit longer session than part one, this one included fledgling dragons which I could not get a sensible word out of and full grown dragons which were much more interested in lunch than conversation. The game mechanic of 13th Age is engaging and easy to understand. I love the escalation die and appreciate that powers are divided into immediate, occasional, and daily usage, even though I wish weaker versions of the daily powers could be used more often.” – Player 1, Alleric

[GM Note – Since 13th Age is rich in story telling adventure we thought bluebooking would fit well into our game.  Concluding this week’s adventure we opened the door to let our players engaging in bluebooking if they so chose.  Bluebooks are a great way to develop characters further during downtime and shed some spotlight on our players who make our adventures possible.  There is no set schedule for this – bluebooks are simply shared on this blog with the player’s consent whenever players submit them to us. ]
(Sarah)    (Ben)

Part 1 Recap – The Prisoner of Roachdale

Adventure 1 – The Prisoner of Roachdale

When the rampaging Orc Lord summons you, Alleric knew to answer. The Lord commended his lieutenant, Alleric, for striking fear and respect into his enemies. However, not all in the world gave him the respect he deserved, and a reminder needed to be sent. None are safe from the Orc Lord’s wrath, not even the Lich King. Alleric was sent to destroy the Crown of the Lich King, striking a blow against the legion of undead. He was to rendezvous with a paladin and priest at a village in the Fangs and trick them into thinking he was joining their party as a means to redeem himself from his wicked past, thus hiding his true intentions.

Augustine, a human paladin, and Deneveve, elf cleric, were already together when they received correspondence from the Priestess. She had received a vision hinting to the location of an artifact that the cathedral had long lost – An artifact of a long forgotten dark god. The crown rested in a twisting labyrinth which only had one escapee – Jont Urner the famed explorer who had gone missing in the depths of Roachdale, a living dungeon. Augustine had experience before hunting down living dungeons alongside the Crusader so he described Roachdale to his allies. Roachdale was unique. It was a recurring living dungeon and host to a demonic plague. Alleric joined the party shortly thereafter, hiding his goal to destroy the Crown.

The traveling through the fangs was slow going – Traveling in marshlands is no easy task. After traveling through insect filled marshlands, Roachdale came in to view before them. A giant demonic fist thrust through the ruins of a small village with a sea of giant insects circling it like a small island. Deneveve had been blessed by the Priestess to be able to find and sense evil (one of her backgrounds) so she meditated for a moment to understand her surroundings. What she felt was an intense presence of sickly infectious evil resonating from the dungeon itself, corrupting all it touched. The mass of insects was infused with a ravenous unnatural hunger, endlessly devouring each other and anything they came across.

Alleric knew a thing or two about magic, having studied dragon magic with the Three, and stated that the best way to get across this river would be to generate some kind of holy energy. Deneveve noticed that she had ritual magic on her character sheet and the spell Shield of Faith. When she started to put together the spell, she realized that she would need an element of the corruption and some kind of holy item designated to keeping things protected or safe. Augustine offered a piece of the foundation for the Cathedral, citing that he had once worked as a mason on the Cathedral. With all their reagents assembled, Deneveve cast her spell and moved forward into the insect sea. A soft yellow glowing bubble surrounded the party and the insects were deep enough that they covered the top of the barrier.

When they reached the other side, thoroughly disgusted, the dungeon rose up before them. They snuck toward the fist and found a small collection of plague corrupted villagers standing guard. Alleric, having some tactical history with the Orc Lord, deployed his allies to strike at all angles. He then charged in and froze the three villagers with a strong Breath of the White. Augustine followed right after, cleaving through two of the dretches, sending them flying. Deneve invoked her deity of war and pushed her allies onward. In short order, their foes fell before them.

ImpSummoners

Imp Summoner Guards

Deneveve continued her efforts to ward off evil as they entered the dungeon. Using a relationship boon from the Priestess she recalled a simple prayer from the Priestess to reaffirm her faith. Her barrier held strong, protecting her fellow adventurers from the demonic corruption. Augustine again cited his past with exploring living dungeons alongside the Crusader. While every dungeon was different, he knew where traps and pitfalls would reside. He prevented Alleric from getting skewered by a bone spike trap, and stopped Deneveve from falling to her death. To navigate the dungeon, Alleric tried to continuously sense magical energies. He detected a very faint but unique signature of magic unlike any other within the dungeon. He was able to help guide the way and eventually realized the magical signature as being Ancient Draconic.

Deep into the dungeon they started to taste the air sicken. They heard screeches resonating throughout every chamber, and the hair on their skin rose. When they came upon the heart of the dungeon, they find the literal heart of the dungeon, a foul green pulsing thing in a large round room. The cavities along the wall were lined with bone and behind one of them was the unconscious form of a half-orc with silver runes all across his back.

Deneveve rushed to help the half-orc followed closely by Alleric who was interested in the runes on his back. Augustine, wary of the dark corners in the room, kept watch. He had just enough time to yell a warning before the they are attacked by Vrock, a vulture demon from the Abyss.

Vrock

OwlbearMini

We did not have a vulture demon miniature, so we subbed in a crazed owlbear.

Vroch slammed down on to him from above, digging a talon deep into Augstine’s shoulder. The Vroch followed with a sharp strike against Deneveve and shook them all to the core with a screech. When the party recovered from the shock they were determined to kill the demon.

Deneveve prayed for healing on Augustine’s ravaged body. Alleric unleashed a Breath attack on the Vulture demon and watched as her blast knocked parasites loose all over the room. When it came to Augustine, he summoned the strength of the Gold Wyrm and declared a smite against the monster – And scored a crit! His blade glowed yellow as he raked up the Vroch’s wing. Angered that the Paladin brought something so holy into his den, the Vroch unleashed all his attacks on Augustine, staggering him and screeching at his allies. Deneveve’s faith held true, binding Augustine’s wounds back together. The sorcerer sent spell after spell at the parasites and Vroch, unleashing as much magic as he could.

Augustine again went to smite the demon – and on another crit! The Vroch took the glowing holy sword straight to the chest but was still in the fight. Blow by blow followed and the Vroch eventually crumpled down into the nearby pit. The parasites were quick to be defeated and the party took the time to recover. Deneveve tended to Jont while Alleric examined the runes that covered the half-orcs body. Alleric discovered that the runes were a type of codex and the only way to decipher the language was to find a piece of the dragon line that created these runes.

Not to leave a living dungeon established, Augustine instructed Alleric to destroy the heart of the dungeon. With a chaos bolt to the heart the dungeon shrieked and groaned as it died and started crumbling back into the earth. All three adventurers raced out of the dungeon and made it to safety before the fist submerged into the ground. Now, to find a Dragon…

Player feedback:

“Most excellent adventure. Good mix of storytelling and whupping baddies. I’m starting to get into this sorcerer…. and I probably got to do and learn a lot more about playing sorcerers since there were only the three of us. My gain. :-D”  – Player 1, Alleric
(Sarah)    (Ben)

Schedule of Events

The Crown of the Lich King is the first six week adventure out of a total of thirteen organized play adventures developed by 13th Age.   Each week we run games on Sundays at noon at our friendly local game store: Fair Game in Downers Grove, IL.  An adventure recap will be shared on this blog following each game session.  In addition we will share our activities related to the game; painting miniatures, creating new magic items, mechanic tweaks, home brew rules, etc.  Local to the area and interested in joining our game?  Find out how here!  The schedule is as follows:

Sunday, August 4th – Part 1 (The Prisoner of Roachdale)  —- completed —-

Sunday, August 11th – Part 2 (Sleeping Dragons)

Sunday, August 18th – Part 3 (Into the Necropolis)

Sunday, August 25th – Part 4 (The Necropolis Maze)

Sunday, September 1st – Part 5 (The City of the Dead)

Sunday, September 8th – Part 6 (The Lich King’s vault)

In store 13th Age fliers:

(Sarah)    (Ben)