Orc Madness

“Not all orcs are born. Some spring from the bones of ravaged mountains and the wreckage of shattered forests like an infection spread by destruction.” – 13th Age

The “Building Battles” section in the 13th Age book states that a fair fight boils down to one normal enemy creature per PC, with each creature being of the party’s level.  The book does a wonderful job of breaking down monster values of mooks, large (double-strength) monsters and huge (triple-strength) monsters.  For the most part the organized play structure in Wrath of the Orc Lord follows the Monster Equivalent table to keep fights fair during game play.  But who wants to be fair when you are facing an army of orcs?

Most Orcs presented in Wrath of the Orc Lord are written as level 2 enemy creatures.  If your party is up for a challenge, keep the number of orcs outlined in a fight the same and try throwing some of these their way instead…

OrcLord

Orc Berserker (Two Handers)
4th Level Troop [Humanoid]
Initiative: +6

AC 20
PD 18 HP 54
MD 14

Greataxe: +9 vs AC – 16 damage

Dangerous: The crit range of attacks made by orcs expands by 3 unless they are staggered.

Unstoppable:  When an orc berserk drops to 0 hp, it does not immediately die. Ignore any damage in excess of 0 hp, roll 4d6, and give the berserker that many temporary hit points.  No other healing can affect the berserker or give it more temporary hit points: when the temporary hp are gone, the berserker dies.

OrcAxes

Orc Warrior (Sword and Shield)
4th Level Troop [Humanoid]
Initiative: +4

AC 22
PD 18 HP 60
MD 14

Jagged Sword: +9 vs AC – 10 damage, and on a natural even hit make a shield bash attack.
Shield Bash: +10 vs PD – 4 damage and the target is dazed until the end of their next turn.

Dangerous: The crit range of attacks made by orcs expands by 3 unless they are staggered.

[Side Note – We gave the warrior a shield bash ability to make him a little more interesting.]

OrcAxes

Orc Shaman
4th Level Leader [Humanoid]
Initiative: +4

AC 20
PD 18 HP 54
MD 16

Crackling Sword: +9 vs AC – 10 damage, on a natural even hit the target takes 5 ongoing lightning damage.

R: Battle Curse: +9 vs MD  (1d3 nearby enemies) – 8 psychic damage and for the rest of the battle, melee attacks made by orcs deal +2d4 damage against the target (non-cumaltive)

Dangerous: The crit range of attacks made by orcs expands by 3 unless they are staggered.

[Side Note – The 2nd level shaman featured in the 13th Age book calls for a spear melee attack, but we changed it to a crackling sword to make the shamans more elemental in nature.]

OrcAxes

Orc Rager (Dual Wield)
4th Level Troop [Humanoid]
Initiative: +10

AC 20
PD 16 HP 50
MD 14

Dual Sword Strike: +9 vs AC – 12 damage. On an even miss, half damage.

Raging Strike: When an orc rager drops to 0 hp, it can make a final attack as a free action.

Dangerous: The crit range of attacks made by orcs expands by 3 unless they are staggered.

[Side note – These are presented as 7th level mooks in the book.  Here they are adjusted to be 4th level normal creatures.]

OrcAxes

Orc Phalanx (Spearman)
4th Level Troop [Humanoid]
Initiative: +4

AC 20
PD 18 HP 54
MD 14

Bloody Spear: +9 vs AC – 14 damage; On a natural even hit, the target takes a -4 penalty to disengage.

Wall of Spears: So long as the orc phalanx is next to another phalanx, enemies that disengage from them take 7 damage automatically.

Dangerous: The crit range of attacks made by orcs expands by 3 unless they are staggered.

OrcAxes

Orc Vanguard (Dire Wolf Rider)
4th Level Troop [Humanoid]
Initiative: +10

AC 20
PD 18 HP 40
MD 14

Jagged Sword +9 vs AC – 10 damage; On a natural even hit, pop free of the target and move to another target to make a Wolf Bite attack.

Wolf Bite: +9 vs PD – 10 damage

Dangerous: The crit range of attacks made by orcs expands by 3 unless they are staggered.

OrcAxes

Orc Archer (Archer)
4th Level Troop [Humanoid]
Initiative: +10

AC 18
PD 18 HP 40
MD 14

Black Arrow +10 vs AC – 8 damage, on a natural even miss make another Black Arrow attack against another nearby target.

Final Frenzy: When the escalation die is 3+, the orcish archer gains a +3 bonus to melee attacks and melee damage.

Dangerous: The crit range of attacks made by orcs expands by 3 unless they are staggered.

OrcAxes

Orc Battle Screamer
4th Level Leader [Humanoid]
Initiative: +6

AC 22
PD 16 HP 54
MD 16

Drum Bash +8 vs AC – 14 damage

Instrument (Choose One):
R – Skull Drum +9 vs MD: 16 damage and as a free action, one nearby orc can move or make a basic attack.
R – Bone Flute +9 vs MD: 16 damage and one nearby orc ally deals +2d6 damage of a hit during its next turn.
R – War Bagpipes: 1d3 nearby or far away enemies that can hear the bagpipes must immediately roll a normal save; on a failure, the target is hampered until the end of its next turn.
R – Bone Rattle – Raise one dead orc mook back to life, until the end of the battle or until it is killed again.

Dangerous: The crit range of attacks made by orcs expands by 3 unless they are staggered.

OrcAxes

Orc Commander 
4th Level Double Strength Leader [Humanoid]
Initiative: +8

AC 20
PD 18 HP 108
MD 14

Flesh Cleaver +9 vs AC – 28 damage, and on a critical hit, decrease the escalation die by 1.

Intensely Dangerous: The crit range of attacks made by orcs expands by 3 unless they are staggered.
When the Commander is staggered however, its crit range is expanded by 4.

Furious Assault: Once a round when a nearby orc misses with an attack, increase the critical strike range of all nearby orcs by 1. This effect is cumulative until an orc scores a critical strike.  Once a critical strike is landed, the crit range is reset to the normal value.

OrcSymbol

Some of these orcs are from the 13th Age book and organized play packet that have been adjusted to be 4th level creatures.  Others such as the spearmen, vanguard and commander are our own creations.  We modified the orcs in this adventure because our players like being challenged with mobs that have interesting and unique mechanics.  We are also fans of the strong, powerful orc instead of the unending horde of orcs.  Blood and thunder!

 

(Sarah)    (Ben)

Advertisements

And we’re back!

Hi folks!  Sorry for the unexpected hiatus.  Due to the holidays the month of December was very busy and we are just now settling back into our normal schedule. We received the next 13th Age organized play packet today and are very excited to run Shadow Port Shuffle with our players, but first we have some catching up to do!  The adventure recaps for Quest in the Cathedral are in the works and will be posted in the upcoming week.  We’re also happy to say that Wolf Con went splendidly and we were able to introduce some new players to the game.  And by splendidly I mean that a dark elf and a dwarf had to work together in a party of adventurers to save the Queen’s Wood from an invasion of Orcs while a sneaky halfling rogue tried turn sides and disarm the party!  It was quite a fun one-shot adventure – much thanks goes to Ash Law for writing an adventure just for us!  More posts to come.  Check back in soon!

IMG_3835

13th Age at WolfCon!

Happy Thanksgiving everyone!  Don’t forget that we are running 13th Age TOMORROW from 2:00pm until 6:00pm at Wolfcon!  Wolfcon is a family friendly gaming event in Chicago held annually after Thanksgiving.  This year the game convention will be held at the Irish American Heritage Center in Chicago from Friday, November 29th until Sunday, December 1st.  One day at the door tickets are only $15!  Visit http://wolfcon.org for more information.  We look forward to seeing you there!

WolfCon

(Sarah)    (Ben)

GM of the Month Prize!

In October we received some exciting news that our blog had been voted the winner of the GM of the Month Contest for the first 13th Age six-week organized play adventure, Crown of the Lich King. Today we received our prize for winning that contest: a picture of one of our party members taking part in the adventure drawn by the talented Aaron McConnel.  Most of you should recognize his name as one of the artists who helped illustrate the 13th Age book.

Aaron did an excellent job capturing our party’s climactic showdown deep in the heart of the Lich King’s Necropolis vaults against Baron Voth, a powerful skeletal lich who guards the crown. Empowered by the Elf Queen and with the help of her brave party members, the elf cleric Deneveve delivered the final blow to Baron Voth with her warmace. With an unearthly howl, the Baron’s body was consumed in a blue flame before disintegrating to dust and falling to the floor. The wretched spark of a soul flew back into the treasury toward the crown, his soul’s phylactery.

Thank you again to everyone that voted for our blog! Keep an eye out for more of Aaron’s wonderful art in 13 True Ways. We hope you enjoy this artwork as much as we do!

GM_Month_01_BenRoby

(Sarah)    (Ben)

13th Age Extra Life adventure for charity!

ExtraLifeBanner

This upcoming Saturday, November 2nd Ben and I will be running a special one-shot 13th Age adventure during Extra Life, a wonderful gaming charity event that supports the Children’s Miracle Network of Hospitals.  Children’s Miracle Network Hospitals raises funds for 170 children’s hospitals across North America, which, in turn, uses the money where it’s needed the most.  Donations stay in the community, helping local kids.  Since 1983, Children’s Miracle Network Hospitals has raised more than $4 billion, most of it $1 at a time.  These funds support research and training, purchase equipment, and pay for uncompensated care, all in support of the mission to save and improve the lives of as many children as possible.  Last year Extra Life raised $2 million dollars for Children’s Miracle Network Hospitals.

Together Ben and I will be supporting the Ann & Robert H. Lurie Children’s Hospital of Chicago where more than 149,000 patients are treated each year thanks to the efforts of various fundraising efforts like Extra Life. These kids are facing scary stuff like cancer, cystic fibrosis, and injuries from accidents to name just a few.

If you are local to the Chicago / west suburbs area we invite you to join us!  This event will be held at Fair Game store in Downers Grove, IL.  Because this is a charity event we do ask that participants consider making a minimum $5 donation in support of the Ann & Robert H. Lurie Children’s Hospital of Chicago. Your donation is tax-deductible and ALL PROCEEDS go to help kids.  If you are not local to the area we hope you will participate in the marathon or find other Extra Life events going on in your area.  It is  a great way to celebrate the social impact of gamers!

Right now this 13th Age game is being scheduled tentatively from Noon to 3pm on Saturday, November 2nd, but we will have this game on hand to run anytime during the day.  Pre-generated character sheets, miniatures, pen and paper will be provided. Both of us will be participating in the Extra Life marathon and gaming for 25 hours at Fair Game starting 10am Saturday, November 2nd until 10am Sunday, November 3rd.  This is a great opportunity to help kids while doing what you love, playing games!

You can find more about Extra Life here or visit our donation page directly.  Interested in joining us?  Drop us a comment below or email Sarah at Smiller264@yahoo.com.  We look forward to hearing from you!

Thank you for helping support kids in need!

ExtraLifeLogo

(Sarah)    (Ben)